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Team Leadership

Lead Instructional Designer

Project | 01

Software Used

01 Lead Instructional Designer
  • Moodle

  • Google Docs

  • Adobe Connect

  • Google Hangouts

  • Google Chat

Goal: To supervise rotating teams of instructional designers to ensure that they produce quality work, improve their skill sets, meet deadlines, and satisfy client needs.

 

Process: I had to be available to instructional designers when they had issues with their courses, faculty, or technology. They relied on me for direction and problem solving, including conflicts with subject matter experts. Additionally, I on-boarded and trained each new team member. I had two teams, consisting of five to seven instructional designers each semester; there were three semesters a year.

 

Result: The flipbook below is a collection of tools I used to lead the instructional design teams.

Pages 1-3 show an instructional design resource center on Moodle that I created, built and updated. Instructional designers could go to this page anytime to find what they needed. 

Pages 4-8 are screenshots of two typical meeting agendas that I shared with the instructional designers and referred to during biweekly meetings.

Page 9 is an after-meeting checklist so instructional designers could have all action items in one place and check them off as they were completed.

Page 10 is an example of an email I created for instructional designers to copy, paste, and send to faculty to assist in meeting deadlines. I sent these emails based on upcoming benchmarks.

02 Editor in Chief : The Watercooler

Editor in Chief: The Watercooler

Project | 02

Software Used

  • Wordpress

  • Photoshop

  • Audio Software

  • Microsoft Word

 

Goal: To collaborate with students to create the first online, undergraduate peer-reviewed journal dedicated to the critical analysis of television. I noticed that students were producing innovative and complex papers that typically required years of study. I realized that what I was teaching combined with each student's 20 years of watching television enabled them to write academically significant papers worth publishing.  The journal was so successful that we received submissions from around the world and the Television Department gave it funding.

 

Process: To produce The Watercooler, I recruited various faculty members to assist, acted as the Editor in Chief, and managed a  changing group of student volunteers. They served as writers, peer-reviewers, copywriters, web designers, social media producers, marketers, and guest editors. We published 16 issues in three years.  I not only had to manage the workflow, but I also had to constantly train new people as students graduated. 

 

Result: The image below was our logo created by one of the students, David Kazimerski. Below this image is an article from the Columbia Chronicle that explains some of our success. 

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